🎉 Meme Party

🖼️ Associations — Dixit-style guessing, right in the browser

Associations is a Dixit-style online game: the storyteller hints at a card, others sneak in look-alikes and everyone guesses. Via link, no install needed.

Against a bot, no sign-up — your first game in a couple of minutes

Associations — game screenshot on playparty.live

A picture-card guessing game for game night

Associations is a storytelling card game played with dreamlike pictures instead of words. The winner isn’t the smartest player but the one whose hints land with some of the table, never all of it. The genre started with Dixit, a French board game from 2008 that won Germany’s Spiel des Jahres in 2010. Want to play that kind of game online with friends for free? This browser version has its own art and nothing to install.

It takes a minute to teach, needs no trivia or fast reflexes, and every reveal starts a conversation (“why did that remind you of your aunt?”). It suits a holiday get-together as well as a remote game night — see our holiday party games plan.

The rules in six steps

  1. Everyone gets 6 cards. The first storyteller is random; then the role rotates.
  2. The storyteller picks a card and types a clue for it — a word, a phrase, a song lyric, up to 100 characters — within 60 seconds.
  3. Everyone else has 45 seconds to play a card from their hand that also fits the clue.
  4. The cards are shuffled and shown without names. All but the storyteller get 40 seconds to vote for the original; you can’t vote for your own.
  5. The reveal shows who played what and who voted where. Scoring is automatic and hands refill to 6.
  6. A game has a set number of rounds: 6 with three players, 8 with four, 10 with five, 12 with six or more. Top score wins.
What happenedStorytellerEveryone else
Some found the card, but not all+3+3 to each correct guesser
Everyone found it0+2 each
Nobody found it0+2 each
Players voted for the card you slipped in—+1 per vote

So an obvious clue earns the storyteller exactly as much as an impossible one: zero. Worked examples are in our guide to the rules and scoring.

Playing online with friends

Create a room to get a link and a 4-character code (letters and numbers). Drop the link in the group chat or read the code out on a call; friends open it on a phone or laptop, type a nickname and they’re in. No accounts, no app store.

Decks, settings and house rules

The only lobby setting is the deck, picked by the host before the start; each option previews its first card. Every deck has 40 illustrations, and right now all of them are free — a paid deck, if one is ever added, shows a lock 🔒. Timers and round counts are fixed, so a game runs about 15–30 minutes.

Scoring follows the classic boxed game: a storyteller who misses just scores zero, and points only go up. There’s no “first to 30” finish — with three to six players everyone tells exactly twice. House rules like “no proper names” are up to your group; the game only enforces the 100-character limit.

Strategy tips

Liked fooling people with decoys? Bluff Club does it with made-up facts. For team word associations, try Cipher Words.

Against a bot, no sign-up — your first game in a couple of minutes

Frequently asked questions

Is it really free to play online?

Yes — no sign-up and no download. Create a room, share the link or 4-character code, and friends join from any phone or laptop browser with just a nickname. Every deck currently in the lobby is free to use.

Can two people play?

You need at least three players, or there’s nothing to vote between. Two people can add a bot as the third, but bots play and vote at random, so treat it as a warm-up. For a real game, four to six humans is ideal.

What’s the maximum number of players?

A room takes up to 10 people, but a deck has 40 cards and each hand holds 6, so six players is the comfortable limit — beyond that, starting hands come up short. Bigger groups do better with the team game Cipher Words.

Can we play over Zoom or FaceTime?

Yes. Start the call, then everyone opens the same game link on their own device; your hand is visible only to you. In one room, put the table on a TV via playparty.live/tv.

What if someone drops out mid-game?

They reopen the same link and get their hand and score back. While they’re gone, the timers keep the game moving: a missed card or vote becomes a random pick, and a silent storyteller’s turn is skipped.

📝 Articles about this game