Ludo online: race rules, safe squares and tactics that win
Ludo is a race for 2β4 players: each has four tokens that leave home on a six, travel around the board and turn into their own colored lane. A lone rival token can be captured and sent home, while safe squares protect everyone. Here are the rules step by step, tactics and how to play online via a link.
Ludo, Parcheesi and Sorry!: one family
The game comes from India, where it was played for centuries as pachisi, and it spread around the world under different names. Americans know its cousins Parcheesi and Sorry!, Germans play Mensch Γ€rgere dich nicht, Spain and Latin America play parchΓs, and Britain and India call it Ludo. The details vary, but the core is the same: roll the die, move your tokens around the board, knock rivals home and get all of yours in first. On playparty.live you get the international Ludo rules, which we walk through below.
The board and the goal
The board is a cross with a shared loop of 52 squares. Each color has its own corner home, its own start square and its own six-square home lane leading to the center. Each player has four tokens. The goal is to be the first to take all four around the loop, into your lane and onto the finish.
The rules, step by step
- You leave home only on a six. Until you have a token on the board, your turn is just a roll: a six brings a token out onto your start square.
- Move the number you rolled. Pick which token on the board to move. If none can move, the turn passes.
- A six earns another roll. But three sixes in a row burn your turn β nobody gets to be that lucky.
- Captures. If your token lands on a square holding a lone rival token, that token goes back home and you roll again.
- Safe squares. The four start squares and the four star squares are protected: no captures there. Two or more tokens sharing a square cannot be captured either β even if they are different colors.
- The home lane. After a full lap, a token turns into its own colored lane, where rivals can no longer reach it.
- Exact finish. To land a token on the finish you need the exact number of steps it has left. Overshoot, and that token cannot move.
A little dice math
A six comes up once every six rolls on average, so the opening often turns into nervous waiting. The chance of rolling at least one six in three rolls is about 42%, and in six rolls about 67%. In other words, a third of players still have no token out after six turns. Do not panic over a slow start: the extra rolls from sixes and captures even the race out quickly.
The same math works on defense. A rival token one to six squares behind yours hits it with one specific number β roughly one chance in six. With two or three rival tokens behind you at different distances, the risk climbs fast. So save your star-square retreats for when a crowd has gathered behind you, not for every threat.
Beginner tactics
- Bring tokens out on sixes, but not all at once. One or two tokens on the board give you choices; four tokens bunched at the start are four targets.
- Do not park right in front of a rivalβs start. A token that just left home captures anything within six squares ahead of it.
- Stars are your rest stops. When you can choose between a plain square and a star, the star is almost always better.
- Hit the tokens that have traveled far. Capturing a rival token one step from its home lane is a huge blow: it needs another six and a whole new lap.
- The danger zone is 1β6 squares behind you. A rival token that close can hit you with a single roll. Move ahead or tuck into a safe square.
- Plan the finish early. Because of the exact-roll rule, a token two squares from the center can sit for several turns. Keep another token in play so no roll goes to waste.
How to play Ludo online with friends
- Open Ludo on playparty.live and create a room β no account, just a name.
- Drop the link or the 4-character code into your group chat. Friends join from their phones with nothing to install.
- Fewer than four players? Add bots. They hunt for captures and never let you relax.
- Each turn has a 25-second clock, so the game never stalls if someone gets distracted.
Captured tokens burst into particles and every token that finishes gets its own firework, so the game is fun to watch even for whoever is out of the race. For another four-player classic, try dominoes β we cover the rules and tactics in our post on dominoes online.
Ludo for families and kids
Ludo is one of the best first board games for a child: it teaches counting squares, waiting your turn and losing gracefully when your token gets knocked home one step from the finish. The online version removes the classic pain points of a physical board: no tokens lost under the couch, no die rolling off the table, and no arguing about how many squares a token moved. A grandparent across the country can play with a grandkid over a video call, each on their own phone. More ideas in our post on games for long-distance play.
FAQ
How is Ludo different from Parcheesi?
Parcheesi uses two dice, lets tokens leave home on a five and allows two same-colored tokens to form a blockade nobody can pass. In our Ludo you leave home on a six, sixes and captures earn extra rolls, and there are no blockades.
Can two people play?
Yes, from two to four players. Bots can fill the empty seats.
Do I need to download anything?
No, it runs in the browser on a phone or computer.
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