🎉 Meme Party

🎴 OCHO! — the fast card-shedding party game

OCHO! is a fast shedding card game: match color or symbol, drop +2s and wilds, yell "OCHO!" on your second-to-last card. Up to 8 players, free.

Against a bot, no sign-up — your first game in a couple of minutes

OCHO! card game — game screenshot on playparty.live

What OCHO! is and where it comes from

OCHO! is our take on crazy eights, the card-shedding game American families have played since the 1930s. The original uses a standard 52-card deck: match the suit or rank on top, and any eight is wild. Our name is Spanish for “eight,” a nod to that card.

Later versions added action cards and colored decks — if you grew up on Uno, it will feel familiar. OCHO! is our own game, with its own modes and house rules, and it runs entirely in your browser.

OCHO! rules in six steps

  1. The deck has 108 cards in four colors: each color has one 0, two each of 1–9, and two each of Skip, Reverse and +2. Add 4 wild cards and 4 wild +4s. Everyone gets 7 cards, and the first card flipped is always a number.
  2. On your turn, play a card that matches the top card’s color or symbol. A wild goes on anything and you pick the next color. The wild +4 is legal any time — there is no challenge rule.
  3. Can’t play, or don’t want to? Draw one card. If it fits, play it or pass (you get 15 seconds to decide); if not, the turn moves on.
  4. Skip takes away the next player’s turn, Reverse flips the direction (in a two-player game it works like a Skip), and +2 or +4 makes the next player draw and lose their turn. In Classic, penalties don’t stack.
  5. Down to two cards? Hit the OCHO! button. Anyone left with one card who hasn’t called can be caught by any opponent with the Catch! button — two penalty cards.
  6. The first player to empty their hand wins the round and scores a point; the match goes to a set number of round wins. If the deck runs dry, the discard pile is reshuffled except for the top card.

History and variants: our crazy eights rules guide.

How to play online with friends

Create a room to get a link and a four-character code (letters and digits). Text it to the group chat; friends open it on a phone or laptop, type a nickname and they’re in. No account, no download.

A room holds 2 to 8 players. Short on people? The host taps “🤖 Bot” to fill seats, or you play solo against bots. Each turn has a 30-second clock; run out and the game plays for you, even calling OCHO! at two cards. The first turn rotates every round, and the host can start a rematch in the same room.

Modes and house rules

Before starting, the host picks how many round wins take the match — 1, 3, 5 or 10 (default 5) — and one of three modes:

House-rule toggles: Draw until playable (keep drawing until something fits); Stack +2/+4 (answer a +2 with a +2 or +4, a +4 only with a +4 — whoever can’t answer takes the whole pile-up); 7-0 (a 7 swaps your hand with a player you pick, a 0 passes every hand along the direction of play); Jump-in (slap down an exact copy of the top card out of turn); and the OCHO! penalty, on by default — turn it off and nobody can be caught.

Strategy tips

Want more cards? Try Hearts or the Russian classic Durak; Dominoes is shedding with tiles. More: games you share by link, no sign-up.

Against a bot, no sign-up — your first game in a couple of minutes

Frequently asked questions

Can you play OCHO! with just 2 players?

Yes — two is the minimum and eight is the maximum. In a two-player game, Reverse acts like a Skip, so you go again right away, which makes action cards extra powerful. No one around? Add bots and play solo against them.

Is it free, and do I need an account?

Completely free, no account, no download. It runs in the browser on a phone, tablet or computer: pick a nickname and join with the room link or four-character code the host shares.

Can you stack +2 cards?

Not in Classic — the next player draws two and loses the turn. If your group stacks, turn on “Stack +2/+4” in the lobby or pick Caos mode; whoever can’t answer draws the total.

What happens if I forget to call OCHO!?

If you’re left with one card and haven’t called, any opponent can tap Catch! and you draw two penalty cards. You can call as soon as you hold two cards, which is the safe habit. The host can switch the penalty off in the house rules.

Can you win the round with a wild or a +4?

Yes. Unlike some kitchen-table rules, OCHO! lets you go out on any card, including a wild +4. The round ends the moment your hand is empty, and leftover cards aren’t scored — only round wins count.

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